![]() ![]() Essentially, the least number of buttons you need to get the game started. There's no handholding here, just simple prompts like, 'Press this button to open the menu'. The game begins by going through a few basics, and I mean basics. There isn't a long-winded tutorial that seeks to explain the entire game or introduce you to elaborate game mechanics that will 'eventually' become fun. In House Flipper there is no such beginning. Not much happens in them, so you've got to be comfortable with your imagination, willing to persevere or derive enjoyment from repetitive gameplay. House Flipper does an admirable job of introducing you to the basics, and it does so by refraining from jargon vomiting on you. This is, however, an opportunity to learn. The outside of the house fares similarly: cracking wood and dirty guttering. ![]() You start in a small studio home litter strewn across the floor floors mucky and walls unpainted. The game begins as all simulators do: from the very bottom. This additional profit is built, and like compound interest, can rise, outrageously so, the more one flips. What, you ask, is flipping a house? Flipping a house is an Americanism for renovating a destitute wreck and then 'flipping' or converting all that hard work into a sale that amounts to more than the purchase price and renovation costs. House Flipper is a game about flipping houses. It must be made known that this blog does not offer advice on the reality of flipping.
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